Build a Space Curve from κ and τ

Choose how a curve's bend κ and twist τ change along it and watch the Frenet–Serret equations build the curve in 3D, frame and all: constant κ and τ always give a helix, τ = 0 a flat curve, and an integrator check shows RK4 holding the frame square while Euler lets it drift.

Differential Geometry
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